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IIITesTerIII

252 Game Reviews w/ Response

All 596 Reviews

You have been one of my favorite video game creators on Newgrounds for a while now: your games are so creative and detailed, it's mind-blowing how you manage to pull that off xD Every game feels so unique, yet similar, it's like you have the Midas touch for flashy and fast-paced shooter games! :D
My only complaint is that the game is running a bit slow on my computer and that made the boss battle really difficult for me :/ Nevertheless, this has been an awesome and very fun gaming experience, I'm very glad that I have gotten to play this! ;^)

RatThing responds:

Aw, Thanks! Was happy to see you'd reviewed another one of my games.

Sorry it runs like butt on your PC. I've been looking to move away from Unity, it's way too heavy-weight for making simple web games like this.

Well... ;D

This is a quite straight-forward and simplistic game, but I like the fine details added, like the crunchy sound effects along with the gun shots. I think the game could be spiced up more by adding more guns, mechanics, gimmics etc. It's quite neat but I feel like more could be added to it ^_^

Nevertheless, it was fun trying this out : )

MadNukin responds:

Yeah more guns more fun, I completely agree.

Wow, this has left me rather surprised. From the look of it, I was expecting a very boring and incomplete game, but as I played it more & more, I was really impressed by the little things you added in the game, like all of those cool special moves where you launch forward and take the enemy to the ground or where you get to platform far away from you.
The art style also looks quite unique and really neat, I could definitely play a longer game with such visuals ^_^

For a game that's still in development, this is looking amazing so far! I'm encouraging you to keep going at it, this game looks very polished already and I'd love to see the final product with more stages, story & gameplay elements! ;D

treeorange responds:

thanks for the comment !

Really cool visuals on this game, I like the low-poly art style with the bold colors and blurs/glows, it makes the game look mesmerizing ^_^ I also like how this game already has a fleshed-out upgrade system, I see people neglecting that far too often.

I just feel like it starts off with you having... close to nothing. Like, my hook is slower than a turtle and I can only carry a single tiny fish and then it's too much ? :D
I didn't play the game long enough to be "complaining" about that, but this is just what some of my first thoughts were ^__^

Really good game you've made here! Keep it up! ;^)

davidjakubec responds:

Thank you. This is super kind review, it made my day. :) You are right that you start with nothing, I wanted players to gradually upgrade their skills and catch bigger and bigger fish. But as you said.. it is kinda funny that you can carry just one little fish. :D

After having played this majestic game for the first time four years ago, I decided to try it again after not being able to remember what drove me insane when I first played it. But as I was playing, I remembered it.
The Random Number Generator mechanic being in the player's control is certainly a very unique and interesting catch to the game, seeing that so many gamers complain about the RNG in games, well... not anymore! Now YOU are in charge of it! It also makes the developer less responsible if you aren't content with the loot and the enemies you face, after all, you are in control of it ;P
While it certainly puts older people and the ones with slower reactions at a huge disadvantage, it is what makes the game so special and different, one can't make a perfect game for everyone... Also, even with the ups and downs you're going to face in the game, it's all going to be alright in the end. Kinda reminds me of life in that aspect.

I also like the art style and the various weapon/armor types you can acquire, while the "special items" were cool-looking and had some interesting attributes, I didn't see much sense collecting them besides just having them pop up in my journal. The "totems", on the other hand, were an awesome addition and I love that they always stay with you, even if you died (which I, surprisingly, didn't! 0_o). One interesting thing, though, was that you could abuse the "save & quit" mechanic in the game everytime you were about to open a golden chest. If you didn't get the totems you desired, you could quickly leave and restart. And if you found a new totem you didn't have before and reloaded the game, thus not having it effectively anymore, its effects will still be given to you :^)

While I like the chill music and it was a smart choice to compose it so it doesn't get too annoying/distracting after a while, it just didn't fit often times and could perhaps be changed up more often. I mean, as the world is about to crumble and I'm fighting a near invincible dragon beast who can spawn deadly minions, I'm just hearing elevator music in the background.

Other than that, it's a fantastic and addictive game, I've had a blast to replay it now. I was also so brokenly over-powered towards the end, I just speedrunned the floors seven and eight until I reached and killed the final boss. Well, for a challenge, I'm going to be replaying the game on hardcore mode as well now... Wish me good luck in surviving that! :D

BoMToons responds:

Great review! Thank you!

This game is astonishing and very intriguing! In the first gameplay moments, I could really resonate with the game's atmosphere and the quarantine and so on xD It all seemed... too familiar! 0_o

I love the visuals on this and the dynamic camera movement was an oustanding move, much better than those static cameras you see in games reminiscent to this one. I didn't get too far since I just liked how the sunset looked from my window and decided to leave it open... and then I just died like that! xD I was also quite shocked at that point, since I hadn't realized yet that this was partially a horror game ;^)

Overall, I think you did a wonderful job on this, considering that it is your first published game on here and that you've been working on it for four months! I'll definitely replay it sometime later, I'd really love to see more of the story and get to explore the game's themes more :3

josieking responds:

Thank you for such an in-depth review and for the kind words! Haha, the quarantine comparison is great too – I'm really glad you enjoyed the visual experience!

You have some of the most creative games I've seen in a while! ;D This was a great and unique game! It's refreshing to see a game where it's less about you and more about protecting others.
I like how you focused on optimizing the game more on the gameplay part and make it be less resource-heavy than some of your other games. This allowed for a fast and fun gaming experience. The game also looks very simple upon first glance, but once you get further and face knives and guns, you planning on how to kill the enemy in the most efficient way possible while keeping this obnoxiously annoying macaroni safe ;)

It's great to see a continuos stream of games for you, it is good for the creator because it helps him learn more and good for us players because we constantly get something new to play! ;D I'd like to see you post a game, sometime in the future, in which you'll have put more time into than in your other games... kinda like your "ultimate masterpiece"! I'd love to see what impressive things you'd be able to develop if you'd be working on something like that for a while 0_o

As always, awesome stuff! :^)

Prox276 responds:

Thanks! :)
I plan on making some kind of roguelike along these lines, but I think I'll take a (short) break for now.

As always, you never cease to amaze with your unique game ideas. Like... I've never seen anything ever remotely close to this game in my life so far and the concept is just... incredible! ;D
I always love seeing medals getting added to games. I'll get all of 'em, get ready for that... ;)

My only complaint with the game so far: It seems to run really slow. I'm unsure if it isn't the result of me enabling some graphics enhancements (though, I just added the vignette for the test) but even so the game ran incredibly slow and it made me impatient after some time and I had to quit. I'm unsure if this is because of the velocity of the cube when you tilt the screen or if that's just the game's normal pace... It'd be great if you could take a look at that, I'd like it to be a bit more fast-paced.

Overall, it's a very professionaly presented high-quality game with lots of neat features and it's soo polished! :D You're definitely one of my favorite game developers on Newgrounds (heck, the entire Internet for that matter xD ), Spitzenarbeit!!! ;)

Prox276 responds:

I am going to upload a mobile update today :)

How unique! I'm loving this game, it was a ton of fun! I've never seen a game with such visuals: it's 2D upon first glance, but once you destroy the walls you start seeing the 3D elements.
I've also liked the level design itself, especially "The State" with those ladders leading to the entrance and the two shielded guards at the end of the house with that giant machine in the middle, that was a nice touch.

I found it quite challenging at times, though. It was mostly due to how hard it is to see everything, it feels like I'm on drugs or something xD Thank god it's an option to tune down the graphics a bit, otherwise I would've been way more dizzy...
I feel like the "wall break" mechanic could use a little bit of tweaking. Often times, after making a huge gap in the wall, I just wouldn't be able to pass through it, and would have to go back-and forth which would cost me a lot of time, considering the small time limit for all the levels already.

But, other than that, this was a huge blast of fun! I loved how you could use the shotgun along with the machine gun to "break through" the enemy forces and I also like how the boss battle was set, challenging, but once you memorize the boss movements, you'll slaughter him soon.
Great job! Keep up the fantastic work! This is the first game of its kind that I've seen! It'd be great if you expand it a bit more! ;D

RatThing responds:

Thanks for the in-depth review!

Definitely agree with your critique. In particular, the destruction mechanics are definitely a little rough. I didn't approach the game with a clear idea of what edge cases might arise with a system like that, and consequently didn't polish the base mechanics enough before I jumped into building the rest of the game. If I go with a destruction system next time around I'll work on ironing out these inconsistencies before moving on to level design.

Phenomenal action-platformer! I've had a blast playing it, the level design is brilliant, and I really enjoyed the heart-collecting and shadow-racing challenges that came after beating the game, added another level of difficulty and fun to the various levels ^_^

I also love the unlockable characters, I've used the green panda to complete the heart challenge, pink bear for the shadow race and the shadow bear for the remaining challenges. It'd be cool if there were more, but the ones which are at disposal are great! ^_^
By the way, here's a tip for getting the "The Floor Is Lava" medal: you can only "type" the konami code in once your cursor changes into the type cursor, the normal & hover cursor won't work.

Despite many people complaining in the reviews about the game's difficulty and gameplay, I adored its design. The difficulty was rather high, Super Meat Boy-ish kind of level of difficulty but still quite manageable with just twenty levels and I really like how the simple game mechanics have to be used to progress. The "hidden" shortcuts in levels 7 & 15 were also a nice touch on the level design aspect, you're unlikely to stumble on them, but for ones who do know of them, they have a slight advantage :^)

Overall, I've greatly enjoyed the game experience as a whole. The soundtrack was amazing, I like how it changed every game mode, the achievements werent too obscurely difficult (though, I'm warning you, those aren't easy-peasy medals) and the fun factor was high. Thank you for having developed such an amazing game for the Newgrounds audience to play! ;D

MadNukin responds:

Glad you enjoyed it.
It's really nice that people still playing this old thing and actually like it.
Thank you for the awesome review!

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