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IIITesTerIII

596 Game Reviews

252 w/ Responses

You have been one of my favorite video game creators on Newgrounds for a while now: your games are so creative and detailed, it's mind-blowing how you manage to pull that off xD Every game feels so unique, yet similar, it's like you have the Midas touch for flashy and fast-paced shooter games! :D
My only complaint is that the game is running a bit slow on my computer and that made the boss battle really difficult for me :/ Nevertheless, this has been an awesome and very fun gaming experience, I'm very glad that I have gotten to play this! ;^)

RatThing responds:

Aw, Thanks! Was happy to see you'd reviewed another one of my games.

Sorry it runs like butt on your PC. I've been looking to move away from Unity, it's way too heavy-weight for making simple web games like this.

Wow, I'm happy to have stumbled upon this unique game! I adore the story aspect of the game, it makes up for the rather simplistic gameplay. I can instantly tell it's a quality game, everything feels very polished and the game also gives off that creepy vibe despite not being inherently scary, it's like you're all by yourself on this "Erebos" spaceship and there's something lurking in there. I only got one of the six endings (namely the fourth one) and I'll definitely look forward to getting to the other ones as well, this game is really fun and interesting!

If I were to suggest you anything to improve on the game, then that'd be making the areas look more distinctive from one another, since I sometimes was a bit lost and unsure where to go in order to continue, since everything looked quite similar, but the signs with the ship departments were a great help. You could also maybe improve the game art-wise slightly and add more animation, but I can tell that the main focus here is the story and the tension so you did what you had to do very well ^_^
Also, lots of bonus points for creating the game using open-source software like Godot and Aseprite! I picked those two up some time ago and am having lots of fun working with them ;^)

Well... ;D

This is a quite straight-forward and simplistic game, but I like the fine details added, like the crunchy sound effects along with the gun shots. I think the game could be spiced up more by adding more guns, mechanics, gimmics etc. It's quite neat but I feel like more could be added to it ^_^

Nevertheless, it was fun trying this out : )

MadNukin responds:

Yeah more guns more fun, I completely agree.

Wow, this has left me rather surprised. From the look of it, I was expecting a very boring and incomplete game, but as I played it more & more, I was really impressed by the little things you added in the game, like all of those cool special moves where you launch forward and take the enemy to the ground or where you get to platform far away from you.
The art style also looks quite unique and really neat, I could definitely play a longer game with such visuals ^_^

For a game that's still in development, this is looking amazing so far! I'm encouraging you to keep going at it, this game looks very polished already and I'd love to see the final product with more stages, story & gameplay elements! ;D

treeorange responds:

thanks for the comment !

Very intriguing game concept! It's a bit random ( I have never seen something like this xD), but it has very good visuals and I like that you can switch between the three different themes.

Though, in the end, I still didn't entirely understand how the game worked :D (the tutorial wouldn't show up for me and I would always have my Newgrounds page crash when I reach zero points).

Despite those inconsistencies, I think this is a really nice try and the game has a lot of potential, you've clearly payed attention to details, as you had three different themes and changed the environment and curve trajectory according to it. Once you fix those bugs in the tutorial and the zero point moment and expand the game more, I think the game will have a lot of potential. If you see any discouraging comments on here, don't listen to them and realize, that you have made a polished game and just need to fix some small glitches so it will be playable for all the people on the portal ;^)

Keep up the good work! ^_^

Heheh, I definitely needed that, considering that I'm always playing by myself :D
This is a very simple, but surprisingly well-executed game concept. The board moving in a circular motion was also something I hadn't seen before.
The game runs very smoothly and feels very polished, I think it has a lot of room to expand and it'd be cool to add more modes/challenges/achievements to this, to spice things up! :^)

Overall, well done! Too many people take a simple game and put no effort into it, which results in it just being unoriginal & low-effort and it makes people pass it. With this, you've definitely payed attention to details, it feels like a clean arcade game. I like this style, keep up the good work! ;^)

This is one fun, but also rage-inducing platformer to play! :D I enjoyed the feel of the game, it's really smooth and the levels are designed very well. Also, despite the blue trail the bunny leaves being a simple visual detail, I love the look of it! ;) I also like that you can change the keyboard settings, since I'm not always comfortable using arrow keys ^__^

Overall, brilliant, but quite hard game (I gave up on the first few levels, I'll try again later xD). Keep up the great work, this is one awesome platformer, I can't imagine how crazy it gets later on! ;D

Wow, I'm really surprised on how good this game turned out! The animations on this game are phenomenal and make up for the rather simplistic pixel art style which I didn't like at first glance, but now I like how it goes with the game's fast pace and smooth animations.

This game is actually inspiring to me, I was working on some pixel art assets and felt like they were too simple and not good enough. After seeing how much you can do with a simple basem I'm totally stunned! The action and levels in this left me craving for more. Great job on this! ;D

Really cool visuals on this game, I like the low-poly art style with the bold colors and blurs/glows, it makes the game look mesmerizing ^_^ I also like how this game already has a fleshed-out upgrade system, I see people neglecting that far too often.

I just feel like it starts off with you having... close to nothing. Like, my hook is slower than a turtle and I can only carry a single tiny fish and then it's too much ? :D
I didn't play the game long enough to be "complaining" about that, but this is just what some of my first thoughts were ^__^

Really good game you've made here! Keep it up! ;^)

davidjakubec responds:

Thank you. This is super kind review, it made my day. :) You are right that you start with nothing, I wanted players to gradually upgrade their skills and catch bigger and bigger fish. But as you said.. it is kinda funny that you can carry just one little fish. :D

Awesome-looking game! I'm glad to have been able to play this, this is a straight-forward, but nevertheless stunning game!
The gameplay concept is very simple and was a little bit irritating to me, since my aim of fire always faced the direction that I was going towards, so it ended up in me having to always distance myself from the enemies and come back, which I at first didn't like, but then I got used to it and realized that it really adds some uniqueness to the game and requires you to think a little bit ahead on how you're going to move and when.

I also really like the different powers you have, they all have cool-looking glows and I like how they each have unique abilities! I liked the freeze, it felt satisfying shooting the enemies with that and it made it easier on me when they were moving in slow-mo.

Overall, really nice demo to your game! I've seen many games with a reminiscent style to this one (dark environment, cute, little main character, colorful lights) but this felt like a really special experience! ;^)

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