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IIITesTerIII

596 Game Reviews

252 w/ Responses

I'm digging this game, it has beautiful graphics, cool effects and fun gameplay. However, there were two things which I'm not too sure if they're actually just me doing something wrong, but I think you could take a look at:
-The enemies' hitbox. It seems a bit bigger than the enemies themselves and thus I sometimes lose a life without really touching them, just being really close.
-I don't have any money in the shop after a few runs. Are you supposed to collect many yellow orbs / have a high score to get money, or is there some other error?

Nevertheless, I enjoyed the game and really like the game's direction, I'd just suggest to see if you can fix some small errors in it to make it more appealing to people playing it for the first time. Either way, good work! ;)

This is actually a really well-made game! It has good performance, doesn't lag too much despite having quite some serious graphics going on.
It also has a clean and distinguishable pixel art style and also some interesting gameplay elements, like the Shift boost, the priests being enemies and also that powerup that turns you into satan xD Seems like a good game to check out.

Keep this up! Do you have more games made similar to this one, or is this your only project so far?

FonDanyrotsky responds:

Hey, thanks for your review)
Yeah, this game is like a free webgl version of another - you can check in the descrition, or use this link:
https://store.steampowered.com/app/915730/Catch_The_Kids_Priest_Simulator_Game/?beta=0

This game shows great potential and I'd LOVE to be able to advance further in it and give a more detailed review, but the difficulty of the first two levels alone made me crumble like a cookie xD
Here's what I think you did well and what could be improved on to make the game a bit more interesting:

+The game's art looks quite decent
+The level design is also alright. There are traps, enemies, spots which test whether you can double jump / fight
+Game seems to have a lot of potential
But...
-The enemy just kills you too easily. Could be fixed by giving your character extra lives.
-The controls aren't very smooth and responsive. For this type of game it's important to have the controls react very accordingly to your input since one mistake can change everything.
-It's just too frustrating for me xD

If you're planning on improving on this game and making it easier / more pleasing in some places, then I'd be willing to give it another go ^_^ Nevetheless, well done ! ;)

IceDrumGames responds:

Great thanks for your feedback, it means a lot for me! I will work on improvement!

Wow, glad to see you back after such a while with a new game ^_^ ( last time I reviewed a game of yours was about two years ago, now that's a time gap ... 0_0 )

This is a neat arcade shooter with quite impressive visuals, however, I feel like the game could be slightly improved regarding the gameplay/controls aspect of it.

Controls feel a bit clunky, I'd suggest making the ship move somewhat faster and making the bullets a thicker so everything feels better at hand.
As for the gameplay, I'd suggest adding some powerups and more enemies ( in case there aren't anymore ) because the beginning is a bit bland, having to shoot at that army of enemies without anything else entertaining besides having to dodge those moving platforms.

Anyways, keep up the good work ! ;) With some small tweaks here and there this could be made into an amazing game ;^)

anty21ro responds:

Thank you for your review. I am glad you played it.
I made this game for GGJ19 in a rush because Construct 3 has full access for the time this event runs.
I only decided yesterday to start working on it and I know it lacks a lot of things, I wish I had the time to add that tone of stuff I was thinking :) .
I am working on a bigger game for some time now so I hope the next one I'll post it on Steam .

Holy macaroni! 0_0 This game is a lot cooler than I had expected. It has a neat artstyle with an epic menu screen, and there is also a good ammount of abilities you can use in here. The stages are interesting & unique, too.
One sad thing is that it is a multi-player game and I, as a sad, lonesome and shut-in gamer have trouble playing games like these by myself xD ( unless I use both of my hands ) A single-player mode would be quite cool. Maybe with a story, too ? :^

Overall, you did a phenomenal job on this as your first submission on the site! Even though I didn't get to experience much from the game, I really liked it and it seems like you put a good ammount of effort into it. Good job ;P

pridesoul responds:

Hola lllTesTerlll, muchas gracias por tu comentario, lo agaradezco mucho,
no tenia mucho tiempo a lo ultimo de terminar el juego
y tampoco supe como programar el juego para un solo jugador o cambiarlo a dos,
de hecho iba a poner dos personajes mas super geniales pero no supe como programarlos :,( sin embargo estoy feliz por haberlo publicado aqui en newgrounds.com, muchas gracias Att: Soulgames Derechosdeautor y agradecimientos para scirra.com (compañia que facilito el programa construct 2 para poder realizar este juego de plataformas

This is a neat-looking platformer game, but it seems quite rushed...
The one thing you managed really well in this game is the graphics, the artstyle is flat and simplistic but still looks quite neat, I'd love if my own game had an artstyle like this consistently.

But the ridiculous speed at which your character moves along with the copy+pasted platforms and cog wheels make the game somewhat rough to play, and I just played it really briefly and wasn't able to get to the portal or anything like that, it was just too far and always the same challenge... I'd suggest balancing the gameplay out, with less character speed, more variety and a zoomed out view ( it's rather close )

Anyways, I hope that you're fine with my review on this and will try to improve further on this game or learn your mistakes so they won't happen in the next game ;)

RlcZyro responds:

Hi! I have expanded the FOV and slowed down movement speed. Tell me if you think that it could be adjusted still.

AHAHAH FINALLY!! XD Man the grind in this game is so ridiculous, it even came to the point where I simply tried to get a good launch at the start and then let the game play itself automatically without tapping anything, and I was shocked when I saw how effective that was
( Towards the end of the game this method got me all 3 missions at once in one run !! )

Compared to the first part, this one is quite similar to it in most aspects but adds more action and content to the game. But the game was unnecesarily long ( the prequel took me about a day or two, this one almost took me an entire WEEK and I was playing it multiple hours per day 0_0 ).
The game was also lagging a lot but thank god it wasn't entirely skill-based and you could simply skip missions in case your frame rate was too low to achieve some missions ( Five perfect launches in a row? NAH! good luck doing that with 5 FPS )

Also, I feel like the game could greatly benefit from reducing some effects and especially missions ( from 120 > 100 maybe ? ) since it was just TOO bloated with content, up to a point where you just get bored to death and play the entire laggy thing through to get the achievements which were actually neat ^_^

Either way, this was a very epic game experience. I'm happy I beat the sequel , at last...
Launcha Libre up next, I guess ... :^)

To be honest, I think you did an amazing job on this game, considering that it is ( as you stated ) the first game you've finished after working on it for a long time.

The game looks very nice upon first glance, and most of the game mechanics seem to be working well. However, there are two major issues in the game that make it difficult to enjoy and I'd suggest fixing them:

1) Tutorial. What exactly are we supposed to do ? What does this worker do ? etc. A more clear introduction would be really beneficial to the game, since I was really lost at the start ( and didn't even get that much further later xD)

2) The game randomly freezes sometimes which requires me to reset my progress. Quite rough :/

Overall, I think this game has great potential and I'd love to enjoy it a bit longer, but there are just some issues in the game that make it very hard to dive into it. I hope you'll be able to solve those problems and I also hope I could help you with this review ;)

EragothGames responds:

Thank you for your feedback. I've noticed a lot of people do not know what are they supposed to do, then again some testers said "it's a good thing that I've implemented notifications, otherwise they wouldn't know what to do".

Thanks again!

Fantastic game, Ashley! You're off to a great start on here with this game, it plays very well and smoothly and even though I didn't get very far I can feel that it's packed with lots of content inside of it. I'll definitely give it another shot later to enjoy it more ;P

Very refreshing experience overall, I NEEDED a game like this for once :D If you've got more cool games like this one, feel free to upload them here ^_^ Or if you're planning on creating something new, you can post that as well ;P

What a nice step forward from your previous work ^_^ Feels more or less like a polished game ( well, still missing some bits, but atleast it's... something xD ) and it playing it is quite fun too. I'd suggest sticking to improving on this game rather than making a new one unless you want it to be a completely different genre. This one has good core game components.

There were some minor bugs, like one time I respawned and my arm was kinda blocking the view when I was holding the pistol and for a second I thought that I respawned with a bazooka instead of a pistol, but it was just my character's huge arm in the way xD

Also, are the players on the map real online players? Or did you program them

As always, well done on this! You're making cool games so far :) If you ever need help or advice, you can ask me, I'd like to help ;P

RlcZyro responds:

Thanks for your 4 star rating! The player are AI but I'm trying to implement a multiplayer mode. Also I will keep working on this project and most likely won't be starting any knew ones soon.
BTW the bug with the arm I am working on but in game it can be fixed by changing between guns.

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