00:00
00:00
IIITesTerIII

252 Game Reviews w/ Response

All 596 Reviews

AMAZING game with really fun and smooth gameplay, and also an epic scenery! :)
All the different monsters you can dodge, boosts you can get and so on really add lots of fun and replayability to the game. Definitely consider making a mobile version for this, it's going to be lit xD

One thing that I think can be done with this particular art style would be like adding different background colors and also some more different things to see in there. Would look even more awesome and probably make everything more fun for a longer period of time ;)

Some upgrades and skins you can add to your character would be a neat feature as well

ClockworkMonster responds:

Yes, I have plans to make more levels with different backgrounds (and creatures on those backgrounds) in the mobile version. Even "dark" levels (take a look to my other game "Land of Darkness", it is a prototype to test that idea...).

I agree with You about the skins and upgrades. More skins for sure, upgrades are more tricky... That is something I have to study and test.

Thanks for your feedback!

Now this is what I call a high quality game! Everything looks and works fine, really enjoyed it! I'll play it even a bit longer to get all of them endings ;P
The gameplay also reminded me a bit of Terry Cavanaghs game called "Don't Look Back"

esayitch responds:

Glad you liked it :D

"Don't Look Back" was indeed a main inspiration for this game!

Amazing concept and very nice gameplay! This is just soo genious!
Hats off, it's been quite long since I played such an original and fun puzzle-platformer ;)

ToadieTechnika responds:

Thank you so much for your kind words :D

Really neat and simplistic mobiel game! I'll definitely check it out on my phone ;)

The only small thing that kind off stopped me from playing was the fact that I did not know when I was throwing the ball too far/close. Maybe add like a bar or something that shows visually where the ball is going to land approximately?
Thanks in advance ^_^

odiusfly responds:

Thank you! I know about bar, but i want to keep the game at this difficulty level. If you play more, believe me, you will find when you need to shoot! :)

This was a complete blast to play! I'm looking forward to getting all of the achievements, but some of them seem in my opinion a bit too extreme, like "The Blade Overlord", "Adrenaline God" and "Master". I know that this game is meant to be hardcore and a real challenge, but for some of those who really love hunting achievements ( like me ), this is an unbreakable barrier. I would suggest to maybe lower the ammount needed just a little bit, or maybe just change the achievements that follow that pattern a bit.

Anyways, I really enjoyed it! The combat system is really fun and epic, getting the medals feels satysfying and the different skins are also really neat and colorful. Maybe more skins with different costumes, not just colors? ;)

Good job on this! Keep uptading this game, it's very entertaining and definitely has a lot of potentioal ;3

FeudalCrest responds:

Thank you for the review!

Yes, "The Blade Overlord" is a bit too difficult, and may be rebalanced soon :D. Also, a Practice Match will be added in the upcoming updates, so that the player gets used to the game faster.

And yes, new skins and avatars are underway!

I actually really liked it. Was a beautiful experience playing it, the music in the background along with the cave design gave me a relaxing feeling... Also, is this game already finished? I got kinda far on my second try of trying to beat it but after some time I fell like in an abyss and couldn't get out since there weren't any bubbles.

Anyways, I really enjoyed this, even though I didn't get extremely far or/and completely understood the concept xD ;-;

MadNukin responds:

The game is 100% complete, you just need to find the way to finish it.

I honestly think that you did a fantastic job with this, I plays very well and feels quite polished, well done on this! :)
I would just keep improving the project. Adding more weapons, levels, music, 4 player mode with yellow and green, story mode with enemies that have AI and maybe also a multiplayer mode with a huge map. This definitely has the potential for that and I can see it becoming a quite big game.
Good job! ;)

ROCoGames responds:

Thanks for the feedback, i'll start thinking about some sort of single player mode and adding in more players and more gimmicky guns.

Thanks again. :D

Wow, I'm pretty SHORE that you gave the oyster this annoying BEACH element on purpose. Do you SEA what I did there? Why did the two oceans say to each other? Nothing, they just waved.
Is sand called sand because it's between the sea and the land? xxD

Anyways, this was a very fun game to play, but I honestly got a bit annoyed by the puns xD
The upcoming features for the full version sound very interesting, so I'll definitely stay tuned for that ^^
I also really like how some of the upgrades not just change the gameplay, but also make the oyster interract with them in a fitting way

Well done! Good job on this ;)

Arfhis responds:

SANK you very much for your kind review. I hope the FINal game GILL meet your satisfaction :)

Great product! :) Runs very well and the fights are quite intersting too, I like the arcade vibe ^^
Just some upgrades/more stages/ships/enemies/achievements etc. here and there, and this could become an awesome game! ;)

l-ALONE-l responds:

thank you very much,Yeah! i am working in more enemies and effects particles. :)

Now this is a very interesting game concept! It is way too complicated for me to learn, but I do believe that once you master this it becomes more fun :)
I would suggest to pack all the techniques in one single tutorial, it's just less confusing and won't take as long as going back and forth.
But besides that, I like the story and also the different ways to kill the enemies, like in the head, throat and chest etc. , even thouhg I wasn't able to pull that off :)

So yeah, basically, great game, but a bit too complicated in my opinion. Would definitely like to see more from you ;3

DolphiusWhaleman responds:

Thank you. Soon I'm doing a youtube tutorial. I just think that doing a tutorial in the game itself might not work to make the player being able to understand the mechanic.
It's true, the game mechanic is too complicated. When I started making this I thought I could do many moves from fencing manuscripts and make it not complicated. But it turns out that fencing with all those moves is very hard to put in a game.

Thanks for your feedback and rating.

( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)

Male

Student

University

Internet

Joined on 5/12/16

Level:
28
Exp Points:
8,265 / 8,700
Exp Rank:
4,559
Vote Power:
6.94 votes
Rank:
Sergeant
Global Rank:
1,545
Blams:
605
Saves:
5,136
B/P Bonus:
24%
Whistle:
Normal
Medals:
630