00:00
00:00
IIITesTerIII

252 Game Reviews w/ Response

All 596 Reviews

Very beautiful game. It was visually pretty appealing and the gameplay was also well made. The story is pretty neat too. Generally speaking, great and peaceful game! ^^

RhogerSato responds:

This was the first game I worked on. It's very short, but I put my heart on it. Seeing someone enjoying the experience that my work could generate is one of the best feelings I've ever felt. Thanks :)

Looks quite interesting so far, but it's not very responsive to my inputs and I can't really do anything on the map.

JasonNumberThirteen responds:

Input fixed. Have "fully" fun!

Very fresh and awesome looking game! I'm in LOVE with the design and all the colors/sound effects. The puzzles were quite interesting too.
Well, it's kinda sad to hear you leaving the flash game industry :( You seem to be someone who could be capable of creating very amazing and epic stuff on here, but hey, your talent really IS fascinating, so it could've been a waste if you don't move on with something else. Let's see what the future will prepare for you...
Good luck with your future projects! ,)

PocomaxStudio responds:

Thank you for this awesome review!

Well, I personally really enjoyed this, I enjoyed the variety of the locations, enemies, the hideouts that offered different weapons and also how you could interact with the cages and free all the hostages inside. The other thing that I liked was the combo system, which reminded me of Hobo and also of the fact that I still have to beat some parts of it, might come back to that as well later.

The things that I did not really like so much is that if you got a new character and wanted to try him out, you had to start with a character that has 0 experience and just work your way up to where you were with your previous character. That's really boring and unecessary and I'm not going to do that everytime I unlock a new charachter, just no. The other thing that got me bored halfway through ( it wasn't really an issue at the start, but after some time it did) was the battles. They're usually quite good at the end, but when there're new enemies that are introduced, they pretty much always come in a group of 3-4 and that really gets annoying after some time, but atleast there were those casual enemies with the hostages and chests for some variety.

But despite all that, it was still a pretty good game and I really like it. Good job! One of my favorite ones from you so far anyways, it's really neat ^^

SeethingSwarm responds:

Thanks for the review and the nice score! I appreciate the constructive criticism as well, and I agree with all of it. I'm really glad you liked the game! :)

Wow! This was way more fun and better than I expected! Good job! I love the gameplay mechanics and the visuals were also pleasing.
Well done on this mobile game! ;D

warkarma responds:

Thank you!

Wow, this was much cooler than I thought! Great job on this! I can clearly see that you payed attention to the details and the environment and didn't forget to add coresponding characters in the certain places with the right reaactions.
Only small complainment would be that when I press the Down button my page slightly goes down, I don't know if you'll be able to fix it but would be nice if you could.
Great. A Morrowind or Skyrim remake of this game would also be quite interesting :^)

MagickalessBreton responds:

Hey thanks! I've made quite an intensive use of UESP wiki to make sure everyone was where they belong (aside from the Cliff Racer, of course)
I'm trying to fix the Down arrow problem (and the similar issue that can occur with the spacebar). It would help me a great deal if you could tell me what your browser is, as they all behave differently.
A similar game set in Morrowind or Skyrim could be fun, I might do it : )

As soon as I learned to control the ships better I started to enjoy it way more, and I've got to say that it's a very good start. But the controls are still a bit wanky and it's usually hard to make the ship fly exactyl the way I want.

I did really like the level design and how the sun interacted with the buildings as you flew further up/down, but I personally don't really like when most of the things have the same color but different contrasts, but whatever, it's just personal preference.

The gameplay was really cool and I like the fact that every ship is unique in it's way and I also like the different smaller enemies. It would've been flawless if not the small controls problem that I mentioned earlier.
Other than that, great start! Keep making great games like this ;^)

NemesisAdmin responds:

Thank you so much for your feedback! The turning is definitely a bit fast, but these things are just things that we on the team have become really mute to over the development time, so it's really helpful to hear it from a new player again.

Very cool little concept, but I think you should expand it a bit, just like with Hexpulse.
You could for example make the flies a bit bigger and make their movement more complex instead, because it just doesn't feel very comfortable to click on them.
And of course all the other things that would feel the gap usefully up, such as score ( in-and outside game), powerups that make you go epileptic and pick any flies you want for a certain ammount of time, a bit more complexity etc.

Werneck responds:

Hey TesTer! Thanks for the great feedback as always :)

I'll work on it a bit further, definitely. I agree it's a bit awkward to click the flies at the moment - I usually make my games with fullscreen in mind, although I haven't added it as an option for Lizard Life yet.

I'll definitely add an in-game score (but no leaderboards for technical reasons :[ ), and I really like the epileptic power up idea haha

Regarding complexity, I was thinking of making a few levels where flies follow pretedermined patterns. Some could maybe have time pressure or other interesting constraints. I'll see what I come up with. Thanks again!

Very nice! I remember playing the older version and there's definitely an improvement here.
Good job! :D

Werneck responds:

That's good to hear, thanks! I got some nice feedback on the last version and made sure to work with it.

Really cool and fun game, the colors aswell as the gameplay were pretty neat and I just generally enjoyed the game. Would be nice if you add some medals too and make so you can like select a level tha you already passed and not have to start over again after you lose your lifes, but it's up to you. I'm OK with that system aswell.
Good work! ;^)

pinkpointer responds:

Thank you for the feedback! The game changed a little bit, this new version now has a mission select screen! About the achievements, the Android version has some medals to conquer: https://play.google.com/store/apps/details?id=com.pinkpointer.tanks

( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)

Male

Student

University

Internet

Joined on 5/12/16

Level:
28
Exp Points:
8,265 / 8,700
Exp Rank:
4,582
Vote Power:
6.94 votes
Rank:
Sergeant
Global Rank:
1,545
Blams:
605
Saves:
5,136
B/P Bonus:
24%
Whistle:
Normal
Medals:
630