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IIITesTerIII

596 Game Reviews

252 w/ Responses

How unfortunate that this is one of the Flipline games that I didn't play back in the days... I checked it out just recently and it is amazing!
The game concept by itself tells you how unique and awesome the game is: you can create your own weapons and have troops use them and fight alongside them in a battle! Seeing my weapons exactly the way I made them (with all of the colors, incosistencies and materials) projected onto the battlefield, felt great.
I also like the huge amount of elements and enemies present in the game, it keeps the game interesting during longer gaming sessions and always makes you think what type of weapons and what combinations of weapon parts would work the best.

Despite the game introducing new enemies and weapons as you go, it did kinda become repetitive after a while, since the enemies did look the same and you'll have seen all of the weapon types being dozens of times. The buzz I had at the start of the journey was slowly fading away... Nevertheless, this was a spectacular game and it kept me busy for several hours! Glad to have played this, better late than never! ;D

After having played this majestic game for the first time four years ago, I decided to try it again after not being able to remember what drove me insane when I first played it. But as I was playing, I remembered it.
The Random Number Generator mechanic being in the player's control is certainly a very unique and interesting catch to the game, seeing that so many gamers complain about the RNG in games, well... not anymore! Now YOU are in charge of it! It also makes the developer less responsible if you aren't content with the loot and the enemies you face, after all, you are in control of it ;P
While it certainly puts older people and the ones with slower reactions at a huge disadvantage, it is what makes the game so special and different, one can't make a perfect game for everyone... Also, even with the ups and downs you're going to face in the game, it's all going to be alright in the end. Kinda reminds me of life in that aspect.

I also like the art style and the various weapon/armor types you can acquire, while the "special items" were cool-looking and had some interesting attributes, I didn't see much sense collecting them besides just having them pop up in my journal. The "totems", on the other hand, were an awesome addition and I love that they always stay with you, even if you died (which I, surprisingly, didn't! 0_o). One interesting thing, though, was that you could abuse the "save & quit" mechanic in the game everytime you were about to open a golden chest. If you didn't get the totems you desired, you could quickly leave and restart. And if you found a new totem you didn't have before and reloaded the game, thus not having it effectively anymore, its effects will still be given to you :^)

While I like the chill music and it was a smart choice to compose it so it doesn't get too annoying/distracting after a while, it just didn't fit often times and could perhaps be changed up more often. I mean, as the world is about to crumble and I'm fighting a near invincible dragon beast who can spawn deadly minions, I'm just hearing elevator music in the background.

Other than that, it's a fantastic and addictive game, I've had a blast to replay it now. I was also so brokenly over-powered towards the end, I just speedrunned the floors seven and eight until I reached and killed the final boss. Well, for a challenge, I'm going to be replaying the game on hardcore mode as well now... Wish me good luck in surviving that! :D

BoMToons responds:

Great review! Thank you!

Is it a sin if I play the last couple of "Hobo" games on easy difficulty only ? It's just getting too difficult for me, first you have to fight humans, then machines, then aliens, now even demons and gods with just your bodily fluids (and... something I didn't think human bodies could even produce xD) =(

Overall, this was a really cool and different take on the Hobo games, I miss the fact that you barely have any ranged weapons in this one, but... you can FIRE EXPLOSIONS FROM YOUR BODY!!? xD How awesome is that! 0_o
This makes up quite well for the lack of ranged weapons due to how OP the bursts are, but I wish we had something other than the lasso and the rocks :D

The final boss fight was challenging for sure. But, oh well, since I defeated the devil now, I guess... I'm going to heaven ? ._. Let's see what the final phase is going to look like... >_<

Ahhh, it's so nostalgic coming backing to this game series! This is also the first time for me that I've finally got to try the sequel to the "Papa Louie" game franchise! Well, what can I say, except for...

I really like the aesthetics and the level design, combined together, they make for some really fun gameplay ^_^ It's like bringing the action from "Cactus McCoy" into the "Papa Louie" world. I also love how there are so many playable characters (almost too many xD) and how they each have different abilities that you can use to achieve certain spots in various levels, increasing replayability and allowing you to try different fighting techniques if you're bored of one.

Though, as I got a bit further, it did get a little bit repetitive along the way... the game is really fun and despite the platform mechanic working really well and being fun, I think it could have been optimized just a little bit more, since you do have to replay the stages multiple times and even if you use different characters, it can get tedious at times... Also, I didn't really get the point of having so many characters have no special abilities at all, the later levels purely relied on you using characters with those and that made me scratch my head as to why I'd use the blue characters...

Fantastic game, FliplineStudios! You always make very iconic and amazing games, you're awesome! ;)

This game is astonishing and very intriguing! In the first gameplay moments, I could really resonate with the game's atmosphere and the quarantine and so on xD It all seemed... too familiar! 0_o

I love the visuals on this and the dynamic camera movement was an oustanding move, much better than those static cameras you see in games reminiscent to this one. I didn't get too far since I just liked how the sunset looked from my window and decided to leave it open... and then I just died like that! xD I was also quite shocked at that point, since I hadn't realized yet that this was partially a horror game ;^)

Overall, I think you did a wonderful job on this, considering that it is your first published game on here and that you've been working on it for four months! I'll definitely replay it sometime later, I'd really love to see more of the story and get to explore the game's themes more :3

josieking responds:

Thank you for such an in-depth review and for the kind words! Haha, the quarantine comparison is great too – I'm really glad you enjoyed the visual experience!

You have some of the most creative games I've seen in a while! ;D This was a great and unique game! It's refreshing to see a game where it's less about you and more about protecting others.
I like how you focused on optimizing the game more on the gameplay part and make it be less resource-heavy than some of your other games. This allowed for a fast and fun gaming experience. The game also looks very simple upon first glance, but once you get further and face knives and guns, you planning on how to kill the enemy in the most efficient way possible while keeping this obnoxiously annoying macaroni safe ;)

It's great to see a continuos stream of games for you, it is good for the creator because it helps him learn more and good for us players because we constantly get something new to play! ;D I'd like to see you post a game, sometime in the future, in which you'll have put more time into than in your other games... kinda like your "ultimate masterpiece"! I'd love to see what impressive things you'd be able to develop if you'd be working on something like that for a while 0_o

As always, awesome stuff! :^)

Prox276 responds:

Thanks! :)
I plan on making some kind of roguelike along these lines, but I think I'll take a (short) break for now.

As always, you never cease to amaze with your unique game ideas. Like... I've never seen anything ever remotely close to this game in my life so far and the concept is just... incredible! ;D
I always love seeing medals getting added to games. I'll get all of 'em, get ready for that... ;)

My only complaint with the game so far: It seems to run really slow. I'm unsure if it isn't the result of me enabling some graphics enhancements (though, I just added the vignette for the test) but even so the game ran incredibly slow and it made me impatient after some time and I had to quit. I'm unsure if this is because of the velocity of the cube when you tilt the screen or if that's just the game's normal pace... It'd be great if you could take a look at that, I'd like it to be a bit more fast-paced.

Overall, it's a very professionaly presented high-quality game with lots of neat features and it's soo polished! :D You're definitely one of my favorite game developers on Newgrounds (heck, the entire Internet for that matter xD ), Spitzenarbeit!!! ;)

Prox276 responds:

I am going to upload a mobile update today :)

How unique! I'm loving this game, it was a ton of fun! I've never seen a game with such visuals: it's 2D upon first glance, but once you destroy the walls you start seeing the 3D elements.
I've also liked the level design itself, especially "The State" with those ladders leading to the entrance and the two shielded guards at the end of the house with that giant machine in the middle, that was a nice touch.

I found it quite challenging at times, though. It was mostly due to how hard it is to see everything, it feels like I'm on drugs or something xD Thank god it's an option to tune down the graphics a bit, otherwise I would've been way more dizzy...
I feel like the "wall break" mechanic could use a little bit of tweaking. Often times, after making a huge gap in the wall, I just wouldn't be able to pass through it, and would have to go back-and forth which would cost me a lot of time, considering the small time limit for all the levels already.

But, other than that, this was a huge blast of fun! I loved how you could use the shotgun along with the machine gun to "break through" the enemy forces and I also like how the boss battle was set, challenging, but once you memorize the boss movements, you'll slaughter him soon.
Great job! Keep up the fantastic work! This is the first game of its kind that I've seen! It'd be great if you expand it a bit more! ;D

RatThing responds:

Thanks for the in-depth review!

Definitely agree with your critique. In particular, the destruction mechanics are definitely a little rough. I didn't approach the game with a clear idea of what edge cases might arise with a system like that, and consequently didn't polish the base mechanics enough before I jumped into building the rest of the game. If I go with a destruction system next time around I'll work on ironing out these inconsistencies before moving on to level design.

Phenomenal action-platformer! I've had a blast playing it, the level design is brilliant, and I really enjoyed the heart-collecting and shadow-racing challenges that came after beating the game, added another level of difficulty and fun to the various levels ^_^

I also love the unlockable characters, I've used the green panda to complete the heart challenge, pink bear for the shadow race and the shadow bear for the remaining challenges. It'd be cool if there were more, but the ones which are at disposal are great! ^_^
By the way, here's a tip for getting the "The Floor Is Lava" medal: you can only "type" the konami code in once your cursor changes into the type cursor, the normal & hover cursor won't work.

Despite many people complaining in the reviews about the game's difficulty and gameplay, I adored its design. The difficulty was rather high, Super Meat Boy-ish kind of level of difficulty but still quite manageable with just twenty levels and I really like how the simple game mechanics have to be used to progress. The "hidden" shortcuts in levels 7 & 15 were also a nice touch on the level design aspect, you're unlikely to stumble on them, but for ones who do know of them, they have a slight advantage :^)

Overall, I've greatly enjoyed the game experience as a whole. The soundtrack was amazing, I like how it changed every game mode, the achievements werent too obscurely difficult (though, I'm warning you, those aren't easy-peasy medals) and the fun factor was high. Thank you for having developed such an amazing game for the Newgrounds audience to play! ;D

MadNukin responds:

Glad you enjoyed it.
It's really nice that people still playing this old thing and actually like it.
Thank you for the awesome review!

Great game concept! The art style is quite simple but very cute ^_^ The upgrade simple follows the same simple, but well thought-out pattern :^)
My only complaint is that the game is a bit too difficult. I didn't play it very long, but my problem is that the you get too little money from the slimes you kill and the upgrades cost too much. At one point there's just so many enemies on the screen that I feel overwhelmed and can't do much against those massive hordes with so little money.

Other than that, I really like the game so far! It'd be cool if you develop it more and maybe even add some medals to it ;^)

DagonDev responds:

oh yeah!! Thanks for your feedback!! It helps me a lot!! ;)

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